Showing posts with label graphic novels. Show all posts
Showing posts with label graphic novels. Show all posts

Monday, November 14, 2011

A Cover Fitting a Genie


Well, my novel CLOCKWORK GENIE has been available online as an ebook for purchase for nearly a week now (you can click on the link to the right to purchase it at Amazon.)

So far I’ve had two sales. I’m still smiling.

This week I’ve decided to blog about the cover art of the book, which I can talk about since I drew and painted it, myself.

If you’ve been reading my blogs, or following me on twitter and facebook, you know that I am a comic book artist and draw the online comic book FLYING GLORY AND THE HOUNDS OF GLORY. I wanted to be in comics from an early age and started off as an artist, but soon realized I was a storyteller first. The art has kept up with the writing, and here’s an example.

The hardest part of art that I’ve found, even back in my illustration course in college, was the thumbnail stage. I usually draw something once and like that I have trouble trying to draw it in other designs.  It was no different for this cover.


My original idea was to show an image of a golden pocket watch in the center of the art. Perhaps even superimposing a woman’s face with in it. But that didn’t quite work. The two panels of my thumbnails here represent that. Have the watch laying on a cobblestone path, or hanging from the title. Discussion this with Shannon, who has been a great help as my editor on this book, she suggested that the watch should hang from the text to one side as the woman walks off into the distance, yet looking back over her shoulder. I liked that idea; especially having the woman proximately placed helped it fit in with the Paranormal Romance of the book’s genre and market.

I liked that but thought that there might be a better way of tying the woman to the watch all the more. Read the book, the watch is very important to her.

So I brought her closer into the foreground holding the watch on her shoulder.

Either of these were still good ideas, so I decided to take them both to the next stage.

Using the 3D program POSER I set up a female figure into the poses I though best fit the images I had in mind.
I don’t usually use Poser in my artwork, but do use it to set up poses to find the right angle and position of the body for the shot. By the time this was done, I knew I’d be using the close up image.

Using the Poser images as a starting point I sketched up and then penciled the pose. I would then add the hair and the pocket watch into the image on separate layers.
Using these detailed pencils, the painting began. Both the pencils and painting were done in Corel Painter.

They way I paint is not what I would suggest for others, do what works best for you. Coming out of my comic book coloring experience, I laid in flat colors first, her flesh tones on one layer, her hair on another, then the watch, and her dress.
 
Putting the flats against a grey background, I began to paint in the shadows and shades on each of the layers. I like to use a Gouach, Broad Cover Brush for putting in the colors. Then I blend it all in using a Blender tool, different ones create different effects in the paint, and currently I’m using the Grainy Water Blender. Change the size of the point for different areas and purposes.

The same is done with light side of the figure, blending in a lighter color and finish with highlights. Sometimes the brush doesn’t create a thin enough line so I use my Variable Tip Pen, or even the pencil; again adjust the size for what’s needed.

As you’ll see I did the watch on a different layer, but dropped in the shadows on her flesh tones here.

The next part of the job, done in a separate file, was to create a background. Coming up with the right colors for the background had to be just right for the foreground figure to stand right out and not just be flat. I adjusted this several times as my original colors blended too much into her dress.
I then had to design the house for the background. This house is extremely important to the story, so it had to stand out yet not distract from the figure. I did researching and looked at a dozen or more big houses in Bel Air owned by Hollywood stars back in the 1920s and 1930s. Not wanting to copy any one of them, I found something I like and in several and blended into something new. I drew it and painted it at a large size but on a separate layer that I would be able to shrink down and adjust the shade and tone as need be.

Once pleased with the background, I dropped in my figure in front of it. Here you can see how the watch finally was incorporated.


The background would be adjusted a few more times until I was really happy.

The next assignment was to figure out what font would work best for the title on the cover. I liked several fonts, both in what came with the computer, and some that I purchased. Here is a selection of them that I was considering.

I decided to go with Baskerville SemiBold, but without the Italics.
In Photoshop I started off with the title in the same color as her hair, but it didn’t stand out well enough, so changed it to a brighter yellow.  Which I then used the Layer Styles to create an appropriate bevel effect on the letters.

The only problem I had now was my ‘four names of profession creativity’… my name was almost too small to visible. I had to adjust the size slightly, and then dropped a black bar underneath the text so it didn’t vanish into the flesh tones of her arm.

So the Clockwork Genie finally had a face and a cover. I hope you like my art, and I hope you really like the novel.

Thanks.

Kevin Paul Shaw Broden
Four Names of Professional Creativity

Thursday, July 28, 2011

POST-CON-BLOG – My Feet Still Hurt.

Has it already been a whole week since I took the three-hour train ride south to San Diego for Comic Con International?

Ya, I guess it has, and my feet have finally stopped hurting.

It was crowded as expected, but truthfully it didn’t feel as bad as last year. I can’t explain it, just felt that way. Other than being detoured around massive signing lines, or avoiding the video game corner, I was able to get around most of the floor with ease.

Of course walking that floor or standing in long lines (I avoided anything in 20 or Hall H) did end up killing my feet and legs to hurt and each night ached through the night. A hot bath took care of some of it, but not all.

So like many others, when you’ve walked the floor for hours you are desperate to find his and your feet are killing you like mine, you need to find a place to sit. But all the seats around the tables under the sales are filled and the sun is too bright out on the back patio as you avoid being struck by the sword of a knight in armor, and the Fire Marshal prevents you from slumping down a wall to the floor of the hall our lobby. What are you going to do?

May I make a suggestion? Go sit in on a panel. No, not a panel you’ve been planning to go to, or one that is so popular that you have to grab a chair and sit through to panels to guarantee you’re in for the one you want. What I mean is, go and sit in on a panel you have no previous interest in. One that would never have appeared on your planned out schedule.

Here are two examples. My fiancée just received her certificate to be a library technician, and wanted to attend a panel on Friday titled: COMICS IN THE LIBRARY – self -explanatory. But we got to the room half an hour earlier expecting there to be some type of line and wait out in the hall. The volunteers out front the door let us right into to sit in on the panel right before. This panel we hadn’t planned for was titled: GRAPHIC NOVELS FOR THE NON-TEENAGERS – this title is a bit more open in it’s meaning. Were they talking about kid comics that teenagers wouldn’t read, or were they meaning Adult Comix? So we sat in on it not knowing what to expect. What it turned out to be was another panel on libraries and how they were targeting graphic novels beyond their Young Adult readers. Sitting through half this panel gave us information on libraries and comic books as much as all the panel we had intended to be in.

The second example came Saturday when as creators of webcomics and planning for the future with digital comics, we headed for: “Digital Disruption: Comics, Webcomics, and the Business Model of the Future” with guests Mark Waid and Scott Kurtz. Well again, our feet were hurting and were able to get into seats for the last fifteen minutes or so of the previous panel. This was a Spotlight and not a panel, it focused on Comic Book Creator Peter Kuper. I’ll be hones with you, I had no idea who he was, was never a reader of MAD magazine, and his art style doesn’t appeal to me. How ever his own story was extremely interesting. We sat in as he was describing his development of a comic based on Kafka’s story Metamorphosis. Strange art and story for sure, but I really got a lot out of how we was designing the pages to tell the story and keep the viewer feeling like they were in the horrific dream of the story. He also showed art from the magazine World War 3 Illustrated, much of which was political in nature. Then he talked about how his family moved to Mexico from New York and he showed art work that he did there, and then in turn wound up doing further political work because of it. Sometimes the creator’s life can be as interesting if not more so than that of his creation.

As I said, these were not panels we planned to be in, but we got a lot out of. So at the next convention, whether it’s San Diego and its 120,000+ friends or a smaller local one, you’re feet are going to get tired. So go take some weight off, sit in the back of a panel, relax, and listen. I promise that you’ll learn something new, and enjoy yourself in ways you didn’t expect.


Kevin Paul Shaw Broden

Four Names of Professional Creativity